![]() ![]() ![]() As long as a security event is active, the player will have to fight enemy robots off. The silo is an expansive, but linear location, divided into five parts, each with its own event to take care of.any robots lost will be replenished periodically by the system. As per the AALS system regulations, the player will still have to fight through the base, as they are not accompanied by a missileer. The silos cannot be accessed until the player completes Officer on Deck and becomes an US Army General. Bringing heavy ordnance along is recommended just to survive. As expected, the missile silo is crawling with military-grade robotics, ranging from Eyebots to Assaultrons and Mr Handies (even a sentry bot in the storage area).The soldiers were ordered to evacuate at 0600 the following day, with the missileers hoping the incompetent general would be court-martialed. Like the other nuclear silos, Alpha never launched its payload: The general responsible for authorizing the nuclear keycard made a mistake when inputting the code, losing the only nuclear keycard assigned to the silo. Located in the Savage Divide, it was a last-ditch effort in the event of a foreign invasion or attack on America. Missile Silo Bravo is one of three prewar silos that housed and manufactured intercontinental ballistic missiles, or I.C.B.M's, in Appalachia that were part of the Appalachian Automated Launch System. Main article: Appalachian Automated Launch System ![]()
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